Comic Book Nation

Portrays the role of comic books in shaping American youth and pop culture, from Batman's struggles with corrupt politicians during the Depression to Iron Man's Cold War battles.

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Author: Bradford W. Wright

Publisher: JHU Press

ISBN: 0801874505

Category: Art

Page: 344

View: 394

Portrays the role of comic books in shaping American youth and pop culture, from Batman's struggles with corrupt politicians during the Depression to Iron Man's Cold War battles.

Demanding Respect

The Evolution of the American Comic Book Paul Lopes ... Bradford W. Wright, Comic Book Nation: The Transformation of Youth Culture in America (Baltimore: John Hopkins University Press, 2001). 34. Pustz, Comic Book Culture; ...

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Author: Paul Lopes

Publisher: Temple University Press

ISBN: 9781592134441

Category: COMICS & GRAPHIC NOVELS

Page: 260

View: 222

From pulp comics to Maus, the story of the growth of comics in American culture.

The Posthuman Body in Superhero Comics

Savage, W. (1998) Commies, Cowboys, and Jungle Queens: Comic Books and America, 1945–1954. USA: Wesleyan University Press, pp. 10–11. Wright, Comic Book Nation: The Transformation of Youth Culture in America , pp. 31. Ibid., p. 34.

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Author: Scott Jeffery

Publisher: Springer

ISBN: 9781137549501

Category: Social Science

Page: 264

View: 860

This book examines the concepts of Post/Humanism and Transhumanism as depicted in superhero comics. Recent decades have seen mainstream audiences embrace the comic book Superhuman. Meanwhile there has been increasing concern surrounding human enhancement technologies, with the techno-scientific movement of Transhumanism arguing that it is time humans took active control of their evolution. Utilising Deleuze and Guattari’s notion of the rhizome as a non-hierarchical system of knowledge to conceptualize the superhero narrative in terms of its political, social and aesthetic relations to the history of human technological enhancement, this book draws upon a diverse range of texts to explore the way in which the posthuman has been represented in superhero comics, while simultaneously highlighting its shared historical development with Post/Humanist critical theory and the material techno-scientific practices of Transhumanism.

Youth Cultures in America 2 volumes

Sabin, Roger. 1996. Comics, Comix and Graphic Novels: A History of Comic Art. London: Phaidon. Wright, Bradford W. 2001. Comic Book Nation: The Transformation of Youth Culture in America. Baltimore, MD: Johns Hopkins University Press.

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Author: Simon J. Bronner

Publisher: ABC-CLIO

ISBN: 9781440833922

Category: Social Science

Page: 821

View: 578

What are the components of youth cultures today? This encyclopedia examines the facets of youth cultures and brings them to the forefront. Offers information on groups beyond the gangs the public associates with youth culture, providing definitions of suburban youth culture, survivalists and preppers, the deaf, skateboarders, Gen X, soldiers, and street kids, among others Provides coverage of the expressive genres of American youth and the way they have shaped public tastes and trends, such as music, dance, fashion, tattooing, body piercing, social media, and more Features an exploration of life issues for youth that have entered into the headlines—for example, bullying, cliques, rites of passage, student protest and activism, child abuse, and drugs

Comic Books and American Cultural History

6 (2007): 953–978; Bernard Mergen, review of Comic Book Nation: The Transformation of Youth Culture in America, by Bradford Wright. The Journal ofAmerican History 89, no. 1 (2002): 295–296; Valerie Palmer-Mehta and Kellie Hay, ...

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Author: Matthew Pustz

Publisher: Bloomsbury Publishing USA

ISBN: 9781441197573

Category: Comics & Graphic Novels

Page: 296

View: 459

Comic Books and American Cultural History is an anthology that examines the ways in which comic books can be used to understand the history of the United States. Over the last twenty years, there has been a proliferation of book-length works focusing on the history of comic books, but few have investigated how comics can be used as sources for doing American cultural history. These original essays illustrate ways in which comic books can be used as resources for scholars and teachers. Part 1 of the book examines comics and graphic novels that demonstrate the techniques of cultural history; the essays in Part 2 use comics and graphic novels as cultural artifacts; the third part of the book studies the concept of historical identity through the 20th century; and the final section focuses on different treatments of contemporary American history. Discussing topics that range from romance comics and Superman to American Flagg! and Ex Machina, this is a vivid collection that will be useful to anyone studying comic books or teaching American history.

Encyclopedia of Politics the Media and Popular Culture

As Bradford Wright mentions in his book Comic Book Nation: The Transformation of Youth Culture in America, ''comic books launched their propaganda efforts long before the American government. Many of the young Artists creating comic ...

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Author: Brian Cogan

Publisher: ABC-CLIO

ISBN: 9780313343797

Category: Political Science

Page: 399

View: 971

Examines the history and current status of the interrelationship between politics and popular culture, with a separate section of alphabetically arranged entries covering various aspects of the topic.

May the Armed Forces Be with You

Wright, Bradford W. Comic Book Nation: The Transformation of Youth Culture in America (Baltimore: Johns Hopkins University Press, 2001), p. 111. 104. Nolan, Michelle. “Collecting the Marvel Family Horror Stories.

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Author: Stephen Dedman

Publisher: McFarland

ISBN: 9781476622866

Category: History

Page: 252

View: 935

Science fiction and the United States military often inhabit the same imaginative space. Weapons technology has taken inspiration from science fiction, from the bazooka and the atomic bomb to weaponized lasers and drones. Star-spangled superheroes sold war bonds in comic books sent to GIs during World War II, and adorned the noses of bombers. The same superheroes now appear in big-budget movies made with military assistance, fighting evil in today’s war zones. A missile shield of laser satellites—dreamed up by writers and embraced by the high command—is partially credited with ending the Cold War. Sci-fi themes and imagery are used to sell weapons programs, military service and wars to the public. Some science fiction creators have willingly cooperated with the military; others have been conscripted. Some have used the genre as a forum for protest. This book examines the relationship between the U.S. military and science fiction through more than 80 years of novels, comics, films and television series, including Captain America, Starship Troopers, The Twilight Zone, Dr. Strangelove, Star Trek, Iron Man, Bill the Galactic Hero, The Forever War, Star Wars, Aliens, Ender’s Game, Space: Above and Beyond and Old Man’s War.

Ages of Heroes Eras of Men

Susman, Warren I. Culture As History: The Transformation of American Society in the Twentieth Century, 2nd ed. New York: Pantheon Books, ... Bradford W. Wright, Comic Book Nation: The Transformation of Youth Culture in America, 2003 ed.

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Author: Julian C. Chambliss

Publisher: Cambridge Scholars Publishing

ISBN: 9781443871044

Category: Literary Criticism

Page: 255

View: 989

Ages of Heroes, Eras of Men explores the changing depiction of superheroes from the comic books of the 1930s to the cinematic present. In this anthology, scholars from a variety of disciplines including history, cultural studies, Latin American studies, film studies, and English examine the superheros cultural history in North America with attention to particular stories and to the historical contexts in which those narratives appeared. Enduring comic book characters from DC and Marvel Comics including Superman, Iron Man, Batman, Wonder Woman and the Avengers are examined, along with lesser-known Canadian, Latino, and African-American superheroes. With a sweep of characters ranging from the Pulp Era to recent cinematic adaptations, and employing a variety of analytical frameworks, this collection offers new insights for scholars, students, and fans of the superhero genre.

The Ages of Superman

Comic books, like other products of mass culture, comprised one vehicle for explanation.” Bradford Wright makes a similar argument in Comic Book Nation: The Transformation of Youth Culture in America (Baltimore: Johns Hopkins press, ...

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Author: Joseph J. Darowski

Publisher: McFarland

ISBN: 9780786463084

Category: Literary Criticism

Page: 246

View: 307

[Ever since Superman first appeared on the cover of Action Comics #1 in 1938, the superhero has changed with the times to remain a relevant icon of American popular culture for more than 70 years. This collection explores the evolution of the Superman character and demonstrates how his alterations mirror historical changes in American society. Beginning with the original comic book and ending with the 2011 Grounded storyline, these essays examine Superman's Depression-era stint as a crusading social avenger, his patriotic heroism during World War II, his increase in power in the early years of the Cold War, his death and resurrection at the end of the Cold War, and his recent dramatic reimagining. By looking at the many changes the Man of Steen has undergone to remain pertinent, this volume reveals as much about America as it does about the champion of Truth, Justice, and the American Way.]

With Amusement for All

... Comic Book (New York: Basic, 2004), 1—1 12 (Donenfeld and the comic business's evolution; 141, reports from local dealers; 170, “junk,” survey); Bradford W Wright, Comic Book Nation: The Transformation of Youth Culture in America ...

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Author: LeRoy Ashby

Publisher: University Press of Kentucky

ISBN: 9780813123974

Category: History

Page: 648

View: 781

With Amusement for All contextualizes what Americans have done for fun since 1830, showing the reciprocal nature of the relationships among social, political, economic, and cultural forces and the ways in which the entertainment world has reflected, changed, or reinforced the values of American society.