Designing for the iPad

So, whether you’re managing a team designing iPad apps, a designer looking for advice, or a programmer who wants to understand the design process behind a globally iPad app, this book will guide you towards iPad success.


Author: Chris Stevens

Publisher: Wiley

ISBN: 0470976780

Category: Computers

Page: 352

View: 681

Designing for the iPad

It is only recently that the UI designers at Apple developed a practical alternative to a mouse-centric system. ... scope to make tragic mistakes when designing iPad apps, especially when adapting desktop software for the new platform.


Author: Chris Stevens

Publisher: John Wiley & Sons

ISBN: 9780470976937

Category: Computers

Page: 352

View: 979

Get in the game of developing successful apps for the iPad Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell! Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more Highlights new code frameworks and discusses interface design choices Offers insider advice on using the latest coding options to make your app a surefire success Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations Designing for the iPad escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store.

Pro iOS Web Design and Development

Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mobile sites ...


Author: Andrea Picchi

Publisher: Apress

ISBN: 1430232463

Category: Computers

Page: 484

View: 194

With Pro iOS Web Design and Development, you’ll design websites and develop web applications for iPhone and iPad using web standards deployed with Apple's Safari browser. Utilizing the very latest web and mobile technologies and releases, this book shows every web professional how to use HTML5 to do the heavy lifting, CSS3 to create the look and feel, and JavaScript to add program logic to their mobile sites and Web applications. In addition, you’ll learn how to address the specific features made available through Apple's iOS, especially with regard to designing Web-based touch-screen interfaces. Pro iOS Web Design and Development will help you deliver rich mobile user experiences without compromise by optimizing your sites for WebKit and Safari, the de facto standard for the iPhone, iPad, and iPod touch.

The Best Book On Designing iPhone iPad Apps

The Best Book on Designing iPhone and iPad Apps walks experienced and beginning designers through the most important areas to consider when designing an Apple application.


Author: Michael Miller

Publisher: Hyperink Inc

ISBN: 9781614647799

Category: Computers

Page: 117

View: 213

For iPhone and iPad users, mobile applications are an active part of daily life: they help us get half-priced cocktails at the neighborhood bar, find a nearby pet supply store, and keep us up to date on the score of the home team. They're being poked at and scrolled through as were rush through subway cars, cruise the grocery store, or need to pass the time while waiting for an always-tardy friend. Users who are often on the go use apps with specific objectives in mind, and are bounded by certain temporal and physical constraints. The Best Book on Designing iPhone and iPad Apps walks experienced and beginning designers through the most important areas to consider when designing an Apple application. It delves into and uncovers how to identify and design for the iOS user's specific expectations and needs. The eBook highlights successful design elements, breaks down iOS device real estate and features, and discusses how designers and developers can stay at the forefront of innovation in a quickly and consistently evolving app-centered world. CHAPTER OUTLINE Letter From The Expert + Dear Hopeful App Developer, Introduction + An ever-expanding application library Chapter 1: What’s An App? + From Here To There: Chapter 1 Roadmap Chapter 2: What’s Apple Got To Do With It? + From Here To There: Chapter 2 Roadmap Chapter 3: Identifying Your Target Audience And Constructing Your Brand + From Here To There: Chapter 3 Roadmap + Who’s who? Determining your target demographic Chapter 4: Your App Canvas—Breaking Down iPhone And iPad Real Estate + From Here To There: Chapter 4 Roadmap Chapter 5: Application Real Estate + From Here To There: Chapter 5 Roadmap Chapter 6: Design Time + From Here To There: Chapter 6 Roadmap Chapter 7: Successful Apps + Top 10 Favorite Apps Chapter 8: Marketing Your App + From Here To There: Chapter 8 Roadmap Conclusion + Top 10 Pieces Of Advice ABOUT THE AUTHOR Michael Miller is a Software Quality Consultant specializing in the development of software for iOS devices. He has been involved in the development of numerous iPhone and iPad apps in both the retail and education markets, including some well known apps representing the mobile presence of Fortune 500 companies. Michael started his career in the business management software market, but became intrigued with the mobile market when he purchased his first iPod Touch in 2007. When he's not developing and testing, he likes trying new cuisines, traveling, and training his young dog Sawyer. As a child, he wanted to be an astronaut, a dream he hopes to still accomplish one day with the advent of space tourism.

iPhone and iPad Web Design For Dummies

Designing. for. Two. Screens. Throughout this book, you see screen shots taken on the iPhone 4 and the iPad displayed side by side (refer to Figure 1-5). We do this to show you how the landscape and portrait views look side by side.


Author: Janine Warner

Publisher: John Wiley & Sons

ISBN: 111809901X

Category: Computers

Page: 352

View: 898

Learn Design for IOS Development

This book is also a guide for all iOS app developers who want their apps to look contemporary within the new iOS 7 interface guidelines. Table of Contents1.


Author: Sian Morson

Publisher: Apress

ISBN: 9781430263647

Category: Computers

Page: 160

View: 305

Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines. You'll learn how to design your apps to work with the exciting new iOS 7 look and feel, which your users expect within their latest apps. Learn Design for iOS Development guides you through the design processes that you can apply to design your own apps brilliantly. We'll start at the idea stages of your apps, and you'll see how you can analyze and apply the right design patterns for every app you are coding, use wireframing tools to take your ideas forward, and use Photoshop to create the visual assets you want to look great in your app. You'll understand why Apple have made the decisions they've made with the new iOS 7 interface and new HIG guidelines, and from that insight you'll be able to vision and create your own apps, on iPhones and iPads, that work perfectly within the new iOS 7 interface. What you’ll learn How to build apps that work within the exciting new iOS 7 design paradigm How to design great looking apps that your users will find a pleasure to use The deeper design elements you can apply to your apps What is and how to use Apple's Human Interface Guidelines (HIG) How to go beyond Apple's HIG guidelines to create innovative apps Design pattern basics and how you can use them How to use wireframes to create your app How to use Adobe Photoshop to create the visual assets for your apps How to create your app's icon and additional graphics for the App Store Extra considerations for iPad app design considerations Common design best practices and mistakes Who this book is for This book is for iOS developers who know that they can code well, but want to know how they can build apps to also have brilliant designs. This book is also a guide for all iOS app developers who want their apps to look contemporary within the new iOS 7 interface guidelines. Table of Contents1. You’ve Got an Idea for an iPhone App, Now What? 2. iOS: What You Need to Know 3. iOS 7 and Flat Design 4. Getting to Know the User Interface of the iPhone and iPad Design Considerations 5. Mobile Design Patterns 6. Using Wireframes to Design Your App 7. Designing Your Visual Assets with Adobe Photoshop 8. Creating Your App Icon and Additional Graphics for the App Store 9. Finalizing Your Assets for App Development 10. Design Best Practices and Mistakes to Avoid

iPhone App Design for Entrepreneurs

Designing for the iPad is entirely different than designing for the iPhone. The design principles are different, the layout is different— everything is different. The iPad is a lengthy experience, a surface to bend to your will, ...


Author: Megan Holstein

Publisher: Apress

ISBN: 9781484242858

Category: Computers

Page: 223

View: 543

Make an app from start to finish on your own or with a dedicated team. This book is your all-in-one, go-to resource for designing, building, and marketing, a trending app that others flock to buy. Use detailed analysis to decide what designs you should choose and whether you should learn to code or hire someone else to do the trench work for you. If you plan carefully and make intelligent decisions when establishing your viral app business, you will find success on the App Store. Remember, though, the App Store is not a lottery. Apps are not randomly featured, and it is not happenstance that makes your app successful. Luck and fortuitous timing tempered by hard work and a good app idea are key factors to success. You can't aimlessly create an app, throw it on the App Store, and watch the dollars roll in. You’ll get back what you put in. This book lays the foundation and outlines the skills needed by aspiring entrepreneurs with no coding experience for selling a killer app. What You'll Learn Design apps that are impressive, wow users, and most importantly, are easy to use. Build a business model around an app that turns a profit Determine when its OK to build your own app or when it's better to hire a third party to do so. Who This Book Is For Small business owners who want to create an app, but have no programming experience

Designing the iPhone User Experience

This book provides an endtoend overview of the usercentered design process, specifically for iPhone applications. ... many of the principles you will learn here can also be applied to user experience design for the iPad.


Author: Suzanne Ginsburg

Publisher: Pearson Education

ISBN: 0321699580

Category: Computers

Page: 336

View: 907

"In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts." —Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters “It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.” —Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.

Learning iPad Programming

Another invaluable resource for the nondesigner type of programmer is Josh Clark's book Tapworthy: Designing Great iPhone Apps. While Tapworthy's focus is on iPhone app design, many of the principles apply to iPad app design.


Author: Kirby Turner

Publisher: Addison-Wesley

ISBN: 9780132489928

Category: Computers

Page: 792

View: 101

Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.

Overview of Integrated Programs for Aerospace vehicle Design IPAD

Feasibility Study of an Integrated Program for Aerospace - Vehicle Design ( IPAD ) . NASA CR - 132390 through NASA CR - 132397 , 1973 . 2. ... Industry Critiques of the Boeing and General Dynamics IPAD Feasibility Study Reports .


Author: Robert E. Fulton


ISBN: UIUC:30112105146168

Category: Space vehicles

Page: 20

View: 269

Post Petroleum Design

Inspired by my then 10-year-old son's origami, I was working on a unique design for an iPad case. This particular summer morning, I was in the dining room pondering a prototype I'd made out of plastic. In the kitchen, the TV continued ...


Author: George Elvin

Publisher: Routledge

ISBN: 9781317525134

Category: Architecture

Page: 258

View: 858

Despite the growing demand for design strategies to reduce our petroleum use, no one has yet brought together the lessons of the world’s leading post-petroleum designers into a single resource. Post-Petroleum Design brings them together for the first time. Readers will be introduced to the most current, innovative, plastic-and petroleum-free products and projects in industrial design, architecture, transportation, electronics, apparel and more. Post-Petroleum Design explores firsthand the client and consumer motivations behind the demand, and shares the case studies, principles, best practices, risks and opportunities of the world’s leading post-petroleum design experts who are already meeting that demand. It introduces 40 inspiring individuals from across the globe; people like Eben Bayer, the American innovator whose company, Ecovative, is growing houses from mushrooms; Mohammed Bah Abba, whose Zeer Pot is helping families keep produce fresh in the sweltering Nigerian summer without electricity; and the engineers at Mercedes-Benz Advanced Design Studios whose Biome car evolves from genetically engineered DNA. Post-Petroleum Design gives design professionals the information they need to research, evaluate, and select materials, technologies and design strategies that meet the growing demand for sustainable design, plastic-free materials and process energy conservation. Designer profiles, studies, statistics and many colour illustrations all highlight the work—some of the best design work to be found anywhere, and showcased here for the first time.

iPad Design Lab Basic

With the advent of the iPad, the grid has been born again. News apps are custom designed, allowing publications to develop their own ... major design for the tablet, I would still suggest you pay attention to how grids are used in print.


Author: Mario Garcia

Publisher: Simon and Schuster

ISBN: 9781440330704

Category: Design

Page: 100

View: 134

iPad Design Lab - Basic is about storytelling in today's world, as more and more people consume information using the iPad and other tablets. This guide is the first to analyze the way that consumers take in information on the tablet platform and to help journalists and designers better understand the potential of this exciting medium. Written by Dr. Mario R. Garcia, Founder and CEO of Garcia Media and founder of the the Graphics & Design program at The Poynter Institute for Media Studies, this guide offers insight from the author's more than 40 years of experience consulting with such publications as The Wall Street Journal, The Washington Post, Die Zeit (Germany), El Tiempo (Colombia) and South China Morning Post (Hong Kong). iPad Design Lab - Basic offers insights into storytelling, navigation, look and feel, multimedia, advertising, economics and the modern media ecosystem. Anyone who wants to learn how to present content on the iPad will benefit from this indispensable guide. PLEASE NOTE: This is the Basic version of Mario R. Garcia’s iPad Design Lab. It contains all the images and external links of the original, but lacks the original’s navigation scheme, interactive photo galleries, videos, audio introductions and glossary. Video and audio from the original are available in the enhanced edition of this book, iPad Design Lab - Basic Plus.

Learning to Build Apps for IPhone IPad

"In this Learning To Build Apps For iPhone - iPad, you will learn how to create apps for iPhone and iPad devices.


Author: Tony Bove


ISBN: 1926873432



View: 255

"In this Learning To Build Apps For iPhone - iPad, you will learn how to create apps for iPhone and iPad devices. Expert trainer and published author Tony Bove introduces you to using the iOS SDK and Xcode to build apps for the iPhone, iPad and Universal apps. Even if you have never programmed before, or built apps before, by the end of this video you will be fully capable of building an app to submit to the App Store. Before you even start building an app, Tony takes you through what makes a good app, and the limitations you will face on the iPhone and iPad platforms. You will learn to design a good user interface, how to use the iOS simulator, get to know Xcode, and understand how an app runs. From there, you will jump right into building apps. Designing the interface, including iAds in your app, animating, timing, and much more. You will also learn how to build iPad specific apps, to take advantage of more real-estate and additional features. Finally, you will learn how to package your apps as a Universal app, and prepare it all for submission to the app store. By the conclusion of this computer based video training title, you will be fully capable of designing, creating and submitting an app to the Apple App Store, using the iOS SDK and Xcode. The author has included working files, to allow you to work alongside him as he builds an app throughout this video tutorial."--Resource description page.

Creating and Selling Ipad Apps

Throughout the course of this book, you will learn all about the new and exciting opportunities that exist in creating and selling iPad apps, as well as how to best go about capitalizing on those opportunities, from the planning and ...


Author: Natalie Dewez

Publisher: CreateSpace

ISBN: 1503073769


Page: 42

View: 847

Throughout the course of this book, you will learn all about the new and exciting opportunities that exist in creating and selling iPad apps, as well as how to best go about capitalizing on those opportunities, from the planning and blueprint stages, all the way up to marketing your product and receiving a paycheck from Apple. But there's no reason to stop here. With one successful app under your belt, why not push the envelope and really make a name for yourself? Many people are going to get in on the iPad rush as a way to make a quick buck, but it can be more than that. Get all the info you need here.

Designing For iPhone

Designing For iPhone With almost half of the smartphone market share, the iPhone is a concrete confirmation that its worth it to be a vanguardist in technology.



Publisher: Smashing Magazine

ISBN: 9783943075458



View: 937

Designing For iPhone With almost half of the smartphone market share, the iPhone is a concrete confirmation that its worth it to be a vanguardist in technology. Designers that have familiarity with the Apple iOS are one step ahead in designing mobile interfaces. If you want do discover trends and special requirements that iPhone applications ask for, this eBook "Designing For iPhone" is a must. TABLE OF CONTENTS - How to Create Your First iPhone Application - Web Development For The iPhone And iPad: Getting Started - iPhone App Design Trends - iPhone App Designs Reviewed: Critique Board and Lessons Learned - iPhone Apps Design Mistakes: Over Blown Visuals - iPhone Apps Design Mistakes: Disregard Of Context - Setting Up Photoshop For Web, App and iPhone Development - Designing For iPhone 4 Retina Display: Techniques And Workflow - Showcase of Designs Optimized for iPhone

The UX Book

The third paradigm, our design-thinking paradigm, is about designing for the user experience. Architects have long known that the physical ... You can see similarities in the design of the iPad. Popular criticism of the iPad cited the ...


Author: Rex Hartson

Publisher: Elsevier

ISBN: 9780123852427

Category: Computers

Page: 968

View: 665

The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers. A very broad approach to user experience through its components—usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process Universal applicability of processes, principles, and guidelines—not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction Real-world stories and contributions from accomplished UX practitioners A practical guide to best practices and established principles in UX A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget

Designing Platform Independent Mobile Apps and Services

However, the iPad's sleek design brought tablet computing to the masses despite the clumsy and restrictive iOS operating system. This opened up the tablet computing market which Android was well suited for. After the iPad's initial ...


Author: Rocky Heckman

Publisher: John Wiley & Sons

ISBN: 9781119060154

Category: Technology & Engineering

Page: 256

View: 242

Presents strategies to designing platform agnostic mobile apps connected to cloud based services that can handle heavy loads of modern computing Provides development patterns for platform agnostic app development and technologies Includes recommended standards and structures for easy adoption Covers portable and modular back-end architectures to support service agility and rapid development

iOS Wow Factor

How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed!


Author: Timothy Wood

Publisher: Apress

ISBN: 1430238798

Category: Computers

Page: 144

View: 271

With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves? iOS Wow Factor shows you how to get noticed! It explains how to go beyond the basics and where to "break the rules" to give your users a "wow" experience! You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs. Get grounded in Apple's Human Interface Guidelines (HIG) so that you can appreciate all its wisdom. From that excellent foundation, move beyond the HIG and learn how to ensure that all your apps have that "wow" factor. Learn all about user experience (UX) design techniques, with and beyond Apple's HIG, and how to move your apps out of mundane design and into innovative user experiences. Examine the characteristics and constraints of the iOS platform and how to leverage its strengths to maximum effect in your apps. iOS Wow Factor explains what makes a successful mobile app design, and how to apply those principles of success to your own apps. Once you get the iOS Wow Factor into your apps, you can watch your app adoption rate increase and gain the traction it needs to succeed and earn a profit in the Apple iTunes App Store. Find out everything you'll need to "wow" your future customers!

Computer Integration of Engineering Design and Production

Rather, IPAD addresses engineering design, ICAM addresses the architecture of manufacturing and the control of production, and the AMRF assists medium-sized and other companies to use shop-floor automation.


Author: National Research Council (U.S.). Committee on the CAD/CAM Interface

Publisher: National Academies Press


Category: CAD/CAM systems

Page: 63

View: 865