Openscenegraph 3 0

Beginner's Guide Rui Wang, Xuelei Qian ... Basically,the coreOSG binary andlibrary file size isup to 30 MB, without any debug information.


Author: Rui Wang

Publisher: Packt Publishing Ltd

ISBN: 1849512833

Category: Computers

Page: 412

View: 270

Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.

Virtual and Augmented Reality Concepts Methodologies Tools and Applications

11(5), 1–30. doi:10.1167/11.5.9 PMID:21917784 Soares, L. P., Pires, F., Varela, R., Bastos, R., Carvalho, N., ... OpenSceneGraph 3.0: Beginner's guide.


Author: Management Association, Information Resources

Publisher: IGI Global

ISBN: 9781522554707

Category: Computers

Page: 1845

View: 129

Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Design User Experience and Usability User Experience Design for Diverse Interaction Platforms and Environments

30. 31. Wingrave, C.A., Bowman, D.A.: Tiered Developer-Centric ... Addison-Wesley (2004) Wang, R., Qian, X.: OpenSceneGraph 3.0: Beginner's Guide.


Author: Aaron Marcus

Publisher: Springer

ISBN: 9783319076263

Category: Computers

Page: 814

View: 479

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.