Video Games Set in Antiquity

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

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Author: Source Wikipedia

Publisher: Booksllc.Net

ISBN: 1230818049

Category:

Page: 70

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 69. Chapters: 0 A.D. (video game), Age of Empires: Mythologies, Age of Empires: The Rise of Rome, Age of Empires (video game), Age of Empires Online, Age of Mythology, Age of Mythology: The Titans, Alexander (video game), Ancient Wars: Sparta, Caesar (video game), Caesar II, Caesar III, Caesar IV, Celtic Kings: Rage of War, Chariots of War, CivCity: Rome, Emperor: Rise of the Middle Kingdom, Europa Universalis: Rome, Glory of the Roman Empire, Grand Ages: Rome, Immortal Cities: Children of the Nile, Immortal Cities: Nile Online, Imperium Romanum (video game), Imperivm: Great Battles of Rome, Legion Arena, Pharaoh (video game), Poseidon: Master of Atlantis, Praetorians (video game), Rise and Fall: Civilizations at War, Rise of the Argonauts, Rome: Total War, Rome: Total War: Alexander, Rome: Total War: Barbarian Invasion, Shadow of Rome, Spartan: Total Warrior, Spartan (video game), The Settlers III, The Settlers II 10th Anniversary, The Settlers IV, Titan Quest, Titan Quest: Immortal Throne, Total War: Rome II, Zeus: Master of Olympus. Excerpt: Age of Empires Online (abbreviated AoEO), is a history-based real-time strategy computer game released on August 16, 2011 with digital download and retail distribution. Based upon the gameplay of the Age of Empires series, it was originally being developed by Robot Entertainment, but on February 24, 2011, it was announced that Gas Powered Games, the creators of Supreme Commander, had taken over production. The game is published by Microsoft. The game is free-to-play-it is free for users to play, with the additional option of earning or purchasing premium content. Premium content may include access to many special items and blueprints, and more quests and features. Also, booster packs are now available, such as Defense of Crete and Skirmish. The former gives the player the ability to play...

Real Time Strategy Video Games

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.

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Author: Source Wikipedia

Publisher: Booksllc.Net

ISBN: 1230668675

Category:

Page: 202

View: 447

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 200. Chapters: Brutal Legend, StarCraft II: Wings of Liberty, Halo Wars, Age of Empires III, Sacrifice (video game), Giants: Citizen Kabuto, 4X, Age of Empires Online, Sins of a Solar Empire, Supreme Commander (video game), Command & Conquer: Red Alert 3, Warcraft: Orcs & Humans, Age of Empires II: The Age of Kings, Real-time strategy, Warcraft II: Tides of Darkness, Command & Conquer (1995 video game), Command & Conquer 3: Tiberium Wars, Age of Mythology, Yggdra Unison, Warcraft III: Reign of Chaos, Chronology of real-time strategy video games, The Lord of the Rings: The Battle for Middle-earth II, Company of Heroes, Axis & Allies (2004 video game), War Front: Turning Point, World in Conflict, Warhammer 40,000: Dawn of War II, Age of Empires (video game), Total Annihilation, Warhammer 40,000: Dawn of War - Dark Crusade, Empire Earth, Rise and Fall: Civilizations at War, Command & Conquer: Red Alert 2, Rise of Nations: Rise of Legends, StarCraft: Brood War, Heroes of Annihilated Empires, Herzog Zwei, Age of Empires III: The Asian Dynasties, Age of Empires III: The WarChiefs. Excerpt: Brutal Legend is an action-adventure/real-time strategy game created by Double Fine Productions and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America and Europe. Though Brutal Legend was originally to be published by Vivendi Games prior to its merger with Activision, Activision had dropped the game from its portfolio after the merger. It was later picked up by Electronic Arts, though Activision and Double Fine brought counter-lawsuits against each other over publishing issues. The issues were settled out of court. Tim Schafer, the game's creative director, was inspired to create the game by his own past musical experiences. The game features the character of Eddie Riggs, ..

The Book of Games

... E I S F E I S F E I S F E E I S F E I S F E I S F E Rise & Fall Civilizations at war TM I S F E I S F E I S GAME SUMMARY Take control of an ancient civilization in this battle for the greatest civilization ofall time.

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Author: Bendik Stang

Publisher: Book of Games

ISBN: 9788299737807

Category: Games & Activities

Page: 448

View: 402

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Playstation 3

... 310 Rhythm game, 2, 188, 459 Ride to Hell, 340 Ridge Racer 7, 18, 159, 162, 340, 452 Ridge Racer Type 4, 32 Ridge Racer (video game), 27 RISC, 48, 255, 260, 262 Rise and Fall: Civilizations at War, 157 Rise of Nations: Rise of ...

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Publisher: PediaPress

ISBN:

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Popular Culture Values and the Arts

... the Greeks to win the Trojan war, has strength, speed and a terrifying demeanor that still earn him an appro- priate place in contemporary games of video mayhem such as Rise and Fall: Civilizations at War (2006, Midway Games).

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Author: Ray B. Browne

Publisher: McFarland

ISBN: 9780786453450

Category: Social Science

Page: 230

View: 851

In countries around the world, the rise of class divisions and unbridled capitalism are changing the conventional definitions of art and esthetics. Historically, the philanthropy of the elite has played a leading role in supporting, funding, and distributing artistic works. While such measures may be pure in intent, many worry that private funding may be gentrifying the arts and creating a situation in which art will only be valued for its prestige or, worse, its price tag. This collection of essays examines the current movement to democratize the arts and make the world of artistic endeavor open and accessible to all. Instructors considering this book for use in a course may request an examination copy here.

Game Design Foundations

Owned by George Lucas, the company's titles include the Star Wars series, the Indiana Jones series, Fracture, ... Midway Home Entertainment in San Diego is developing and completing the game Rise and Fall: Civilizations at War.

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Author: Roger Pedersen

Publisher: Jones & Bartlett Publishers

ISBN: 9781449663926

Category: Computers

Page: 384

View: 696

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Heritage and Tourism

Consider also the rangeof computer/video games,for example, Rise and Fall: Civilizations at War (set in the first millennium, BCE), Assassin's Creed (set in RenaissanceItaly), Victoria:EmpireUnder the Sun (economic simulation between ...

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Author: Russell Staiff

Publisher: Routledge

ISBN: 9781135114244

Category: Social Science

Page: 320

View: 293

The complex relationship between heritage places and people, in the broadest sense, can be considered dialogic, a communicative act that has implications for both sides of the ‘conversation’. This is the starting point for Heritage and Tourism . However, the ‘dialogue’ between visitors and heritage sites is complex. ‘Visitors’ have, for many decades, become synonymous with ‘tourists’ and the tourism industry and so the dialogic relationship between heritage place and tourists has produced a powerful critique of this often contested relationship. Further, at the heart of the dialogic relationship between heritage places and people is the individual experience of heritage where generalities give way to particularities of geography, place and culture, where anxieties about the past and the future mark heritage places as sites of contestation, sites of silences, sites rendered political and ideological, sites powerfully intertwined with representation, sites of the imaginary and the imagined. Under the aegis of the term ‘dialogues’ the heritage/tourism interaction is reconsidered in ways that encourage reflection about the various communicative acts between heritage places and their visitors and the ways these are currently theorized, so as to either step beyond – where possible – the ontological distinctions between heritage places and tourists or to re-imagine the dialogue or both. Heritage and Tourism is thus an important contribution to understanding the complex relationship between heritage and tourism.

Plunkett s Sports Industry Almanac 2007

Midway has several games scheduled for release in 2006, including Spy Hunter: Nowhere to Run, NBA Ballers: Phenom and Rise & Fall: Civilizations at War. Due to a bad sales year in 2005, the company has been downsizing its personnel.

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Author: Jack W. Plunkett

Publisher: Plunkett Research, Ltd.

ISBN: 9781593920739

Category: Business & Economics

Page: 462

View: 461

A market research guide to the business side of sports, teams, marketing and equipment. It acts as a tool for strategic planning, employment searches or financial research. It includes profiles of sports industry firms, such as addresses, phone numbers, and executive names. It also contains trends, statistical tables, and an industry glossary.

The Poison King

Rise and Fall: civilizations at War video game screenshot, courtesy of Midway Games, Inc. Rattled by the surprising successes of the outnumbered Rhodians, Mithradates brooded suspiciously on the collision with the chian ship during the ...

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Author: Adrienne Mayor

Publisher: Princeton University Press

ISBN: 9780691150260

Category: Biography & Autobiography

Page: 480

View: 826

A new account of one of Rome's most relentless but least understood foes. Claiming Alexander the Great and Darius of Persia as ancestors, Mithradates inherited a wealthy Black Sea kingdom at age fourteen after his mother poisoned his father. He fled into exile and returned in triumph to become a ruler of superb intelligence and fierce ambition. Hailed as a savior by his followers and feared as a second Hannibal by his enemies, he envisioned a grand Eastern empire to rival Rome. After massacring eighty thousand Roman citizens in 88 BC, he seized Greece and modern-day Turkey. Fighting some of the most spectacular battles in ancient history, he dragged Rome into a long round of wars and threatened to invade Italy itself. His uncanny ability to elude capture and surge back after devastating losses unnerved the Romans, while his mastery of poisons allowed him to foil assassination attempts and eliminate rivals.--From publisher description.

Official Gazette of the United States Patent and Trademark Office

Inside Studio RISE & FALL : CIVILIZATIONS AT WAR THE MARK CONSISTS OF STANDARD CHARACTERS WITHOUT CLAIM TO ANY PARTICULAR FONT , STYLE , SIZE , OR COLOR . NO CLAIM IS MADE TO THE EXCLUSIVE RIGHT TO USE " STUDIO " , APART FROM THE MARK ...

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Publisher:

ISBN: WISC:89098412281

Category: Trademarks

Page:

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Plunkett s Infotech Industry Almanac 2006

Midway has several games scheduled for release in 2006, including Spy Hunter: Nowhere to Run, NBA Ballers: Phenom and Rise & Fall: Civilizations at War. Due to a bad sales year in 2005, the company has been downsizing its personnel.

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Author: Jack W. Plunkett

Publisher: Plunkett Research, Ltd.

ISBN: 9781593920531

Category: Business & Economics

Page: 651

View: 332

Plunkett's InfoTech Industry Almanac presents a complete analysis of the technology business, including the convergence of hardware, software, entertainment and telecommunications. This market research tool includes our analysis of the major trends affecting the industry, from the rebound of the global PC and server market, to consumer and enterprise software, to super computers, open systems such as Linux, web services and network equipment. In addition, we provide major statistical tables covering the industry, from computer sector revenues to broadband subscribers to semiconductor industry production. No other source provides this book's easy-to-understand comparisons of growth, expenditures, technologies, imports/exports, corporations, research and other vital subjects. The corporate profile section provides in-depth, one-page profiles on each of the top 500 InfoTech companies. We have used our massive databases to provide you with unique, objective analysis of the largest and most exciting companies in: Computer Hardware, Computer Software, Internet Services, E-Commerce, Networking, Semiconductors, Memory, Storage, Information Management and Data Processing. We've been working harder than ever to gather data on all the latest trends in information technology. Our research effort includes an exhaustive study of new technologies and discussions with experts at dozens of innovative tech companies. Purchasers of the printed book or PDF version may receive a free CD-ROM database of the corporate profiles, enabling export of vital corporate data for mail merge and other uses.

Worlds at War

There he sat down on a column, much as Gibbon had done two decades earlier in the Capitol in Rome, rested his head in his hands, fixed his gaze upon the desert, and meditated on the rise and fall of civilizations.

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Author: Anthony Pagden

Publisher: OUP Oxford

ISBN: 9780191029837

Category: History

Page: 576

View: 834

The differences that divide West from East go deeper than politics, deeper than religion, argues Anthony Pagden. To understand this volatile relationship, and how it has played out over the centuries, we need to go back before the Crusades, before the birth of Islam, before the birth of Christianity, to the fifth century BCE. Europe was born out of Asia and for centuries the two shared a single history. But when the Persian emperor Xerxes tried to conquer Greece, a struggle began which has never ceased. This book tells the story of that long conflict. First Alexander the Great and then the Romans tried to unite Europe and Asia into a single civilization. With the conversion of the West to Christianity and much of the East to Islam, a bitter war broke out between two universal religions, each claiming world dominance. By the seventeenth century, with the decline of the Church, the contest had shifted from religion to philosophy: the West's scientific rationality in contrast to those sought ultimate guidance it in the words of God. The eighteenth and nineteenth centuries witnessed the disintegration of the great Muslim empires - the Ottoman, the Mughal, and the Safavid in Iran - and the increasing Western domination of the whole of Asia. The resultant attempt to mix Islam and Western modernism sparked off a struggle in the Islamic world between reformers and traditionalists which persists to this day. The wars between East and West have not only been the longest and most costly in human history, they have also formed the West's vision of itself as independent, free, secular, and now democratic. They have shaped, and continue to shape, the nature of the modern world.

Winning at War

Brian Fagan, The Great Warming: Climate Change and the Rise and Fall of Civilizations (New York: Bloomsbury, 2008), 73. 19. Fagan, The Great Warming, 66. 20. See Emmanuel Kwaku Akyeampong (ed.), Themes in West African History (Athens: ...

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Author: Christian P. Potholm

Publisher: Rowman & Littlefield

ISBN: 9781442201323

Category: History

Page: 304

View: 399

In Winning at War, Christian Potholm explains how seven variables_technology, sustained ruthlessness, discipline, receptivity to innovation, protection of military capital from civilians and rulers, will, and the belief that there will always be another war_have served as predictors of military success over time and across cultures. He provides case studies of their implementation, from ancient battles to today.

PC Gamer

Ill Rise & Fall has its flaws , but Hero Command is a feature worthy of C & C or StarCraft . ... That's not a complaint , by any means ( I love me some Freedom Force , & Fall : Civilizations at War , which featured after all ...

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Author:

Publisher:

ISBN: PSU:000061845961

Category: Computer games

Page:

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North Atlantic Civilization at War World War II Battles of Sky Sand Snow Sea and Shore

religious wars of the seventeenth century had many causes¦dynastic, social, ideological, and class conflict, ... Wolfgang Schluchter, The Rise of Western Rationalism: Max Weber's Developmental History (Berkeley: University of California ...

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Author: Patrick Lloyd Hatcher

Publisher: Routledge

ISBN: 9781315503110

Category: Law

Page: 192

View: 443

This book recounts the World War II journeys of a soldier, a ship, and a bottle of spirits through, and around, five great turning-point battles. Those battles were influenced more by geography and climate than by generals and admirals. Properly titled they would be known as the Battles of the Sky (Britain), the Sand (El Alemein), the Snow (Stalingrad), the Sea (North Atlantic), and the Shore (Normandy). Slogging their way through this quintet are an eighteen-year-old G.I. from Missouri (as seen through his letters home), an "ugly duckling" of a Liberty ship (as seen through its Armed Guard reports), and a bottle of rum (as traced by those who, after the war, made money in selling war souvenirs). It is the history of the North Atlantic sea basin and its extensions at war: the story of the lulls between battles, when America's teenage warriors often watched war movies (Humphrey Bogart made and Warner Brothers released seven during the war), sang or listened to popular tunes by songsmiths like Irving Berlin, and drank rum-and-Coke (while listening to Dick Haymes sing the hit "Rum & Coca-Cola"). While accessible and vastly entertaining, this is a serious work of history. By treating World War II in Europe much as Fernand Braudel treated the origins of Western civilization in his masterpiece The Mediterranean and the Mediterranean World in the Age of Philip II, Hatcher brings Braudelian detachment to his narrative.

Always at War

British Public Narratives of War Thomas Colley. Huntington, Samuel P. The Clash of Civilizations and the Remaking of World Order. New York: Simon & Schuster, 1996. ... Rise and Fall of the British Empire. London: Abacus, 1995.

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Author: Thomas Colley

Publisher: University of Michigan Press

ISBN: 9780472131440

Category: Political Science

Page: 284

View: 962

Compelling narratives are integral to successful foreign policy, military strategy, and international relations. Yet often narrative is conceived so broadly it can be hard to identify. The formation of strategic narratives is informed by the stories governments think their people tell, rather than those they actually tell. This book examines the stories told by a broad cross-section of British society about their country’s past, present, and future role in war, using in-depth interviews with 67 diverse citizens. It brings to the fore the voices of ordinary people in ways typically absent in public opinion research. Always at War complements a significant body of quantitative research into British attitudes to war, and presents an alternative case in a field dominated by US public opinion research. Rather than perceiving distinct periods between war and peace, British citizens see their nation as so frequently involved in conflict that they consider the country to be continuously at war. At present, public opinion appears to be a stronger constraint on Western defense policy than ever.

Game Informer Magazine

... the field in making nuanced characters PC Rise & Fall : Civilizations At War Savedh > STYLE 1 - PLAYER STRATEGY ( UP TO 8 - PLAYER VIA INTERNET OR LAN ) > PUBLISHER MIDWAY > DEVELOPER STAINLESS STEEL STUDIOS / MIDWAY > RELEASE JUNE ...

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Publisher:

ISBN: PSU:000055079488

Category: Computer games

Page:

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Americans at War 1901 1945

The articles in Volume 3, 1901 to 1945, examine how America's rise as an imperial and then a world power shaped American society, culture, and identity. During this period the United States engaged in four significant overseas wars, ...

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Author: John Phillips Resch

Publisher: MacMillan Reference Library

ISBN: UCSC:32106017608354

Category: United States

Page: 303

View: 488

An encyclopedia on the impact of war on American society from the first conflicts between Native Americans and Europeans to the Iraq War, containing four hundred alphabetized, cross-referenced entries, more than two hundred illustrations, and approximately ninety primary documents.

Civilization and War

Short as it may be, this is an eminently readable book that rightfully poses uncomfortable questions with regard to the inextricable link between "civilization" and "barbarism.

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Author: B. Bowden

Publisher: Edward Elgar Publishing

ISBN: 9781782545729

Category: Social Science

Page: 224

View: 989

'Civilization and War is an exceptionally erudite and timely meditation on the close relationship between civilization, progress and war in modern political thought and policy from the Enlightenment to the war on terror. It is a fitting complement to Dr. Bowden's path-breaking study, The Empire of Civilization (2009).' James Tully, University of Victoria, Canada 'Civilization and War addresses a concern of all thinking persons in elegant language with erudition to match. Bowden's readers will profit by stretching their minds, learn much to mull over and discuss with their friends.' William H. McNeill, University of Chicago, US 'A lucid, wide-ranging and fascinating discussion of how "civilization" has given rise to ideals of peace and progress and is perhaps inescapably prone to technologically-advanced, destructive warfare.' Andrew Linklater, Aberystwyth University, UK 'Following his award-winning The Empire of Civilization, Brett Bowden's Civilization and War is a much-needed corrective to Kantian hopes for cosmopolitan governance. Short as it may be, this is an eminently readable book that rightfully poses uncomfortable questions with regard to the inextricable link between "civilization" and "barbarism." It is also a reminder, however, to political realists to take the ethical questions of armed conflict more seriously. Such violence is overcome less by normative moral frameworks than by the actual practices of migration and cooperation as much as by exchanges of goods and ideas.' Christian Emden, Rice University, US Civilization and war were born around the same time in roughly the same place they have effectively grown up together. This challenges the belief that the more civilized we become, the less likely the resort to war in order to resolve differences and disputes. The related assumption that civilized societies are more likely to abide by the rules of war is also in dispute. Where does terrorism fit into debates about civilized and savage war? What are we to make of talk about an impending 'clash of civilizations'? In a succinct yet wide ranging survey of history and of ideas that calls in to question a number of conventional wisdoms, Civilization and War explores these issues and more whilst outlining the two-way relationship between civilization and war. Providing an alternative perspective to conventional thinking, this book will appeal to a wide interdisciplinary audience across all regions of the globe. The material is both original and highly topical and is written in a sharp, snappy style that makes it accessible to a wide readership, including upper-level undergraduates, postgraduates, academic specialists and informed general readers. Civilization and War makes important contributions to the fields of international relations, peace and conflict studies, political theory and the history of ideas, and will be of interest to people with a curiosity about world history and current affairs.