Smashing UX Design

The ultimate guide to UX from the world’s most popular resource for web designers and developers Smashing Magazine is the world′s most popular resource for web designers and developers and with this book the authors provide the ideal ...

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Author: Jesmond Allen

Publisher: John Wiley & Sons

ISBN: 9780470970430

Category: Computers

Page: 288

View: 191

Human Computer Interaction Design and User Experience

Nonetheless, given the literature and through our professional experience, we feel that these five problems identified are the most ... Allen, J., Chudley, J.: Smashing UX Design: Foundations for Designing Online User Experiences.

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Author: Masaaki Kurosu

Publisher: Springer Nature

ISBN: 9783030490591

Category: Computers

Page: 715

View: 684

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in this HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

User Experience Mapping

Fifty Quick Ideas to Improve Your User Stories. London, UK: Neuri Consulting, 2014. Allen, Jesmond and Chudley, James. Smashing UX Design: Foundations for Designing Online User Experiences. NJ: John Wiley & Sons, 2012.

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Author: Peter W. Szabo

Publisher: Packt Publishing Ltd

ISBN: 9781787127609

Category: Computers

Page: 352

View: 137

Understand your users, gain strategic insights, and make your product development more efficient with user experience mapping About This Book Detailed guidance on the major types of User Experience Maps. Learn to gain strategic insights and improve communication with stakeholders. Get an idea on creating wireflows, mental model maps, ecosystem maps and solution maps Who This Book Is For This book is for Product Manager, Service Managers and Designers who are keen on learning the user experience mapping techniques. What You Will Learn Create and understand all common user experience map types. Use lab or remote user research to create maps and understand users better. Design behavioral change and represent it visually. Create 4D user experience maps, the “ultimate UX deliverable”. Capture many levels of interaction in a holistic view. Use experience mapping in an agile team, and learn how maps help in communicating within the team and with stakeholders. Become more user focused and help your organisation become user-centric. In Detail Do you want to create better products and innovative solutions? User Experience Maps will help you understand users, gain strategic insights and improve communication with stakeholders. Maps can also champion user-centricity within the organisation. Two advanced mapping techniques will be revealed for the first time in print, the behavioural change map and the 4D UX map. You will also explore user story maps, task models and journey maps. You will create wireflows, mental model maps, ecosystem maps and solution maps. In this book, the author will show you how to use insights from real users to create and improve your maps and your product. The book describes each major User Experience map type in detail. Starting with simple techniques based on sticky notes moving to more complex map types. In each chapter, you will solve a real-world problem with a map. The book contains detailed, beginner level tutorials on creating maps using different software products, including Adobe Illustrator, Balsamiq Mockups, Axure RP or Microsoft Word. Even if you don't have access to any of those, each map type can also be drawn with pen and paper. Beyond creating maps, the book will also showcase communication techniques and workshop ideas. Although the book is not intended to be a comprehensive guide to modern user experience or product management, its novel ideas can help you create better solutions. You will also learn about the Kaizen-UX management framework, developed by the author, now used by many agencies and in-house UX teams in Europe and beyond. Buying this map will give you hundreds of hours worth of user experience knowledge, from one of the world's leading UX consultants. It will change your users' world for the better. If you are still not convinced, we have hidden some cat drawings in it, just in case. Style and approach An easy to understand guide, filled with real world use cases on how to plan, prioritize and visualize your project on customer experience

Building an Effective IoT Ecosystem for Your Business

Customers are looking beyond user experience, they want a converged customer experience which includes operational experience from products and services 5. ... Smashing UX design: Foundations for designing online user experiences (Vol.

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Author: Sudhi R. Sinha

Publisher: Springer

ISBN: 9783319573915

Category: Computers

Page: 278

View: 905

This descriptive, practical guide explains how to build a commercially impactful, operationally effective and technically robust IoT ecosystem that takes advantage of the IoT revolution and drives business growth in the consumer IoT as well as industrial internet spaces. With this book, executives, business managers, developers and decision-makers are given the tools to make more informed decisions about IoT solution development, partner eco-system design, and the monetization of products and services. Security and privacy issues are also addressed. Readers will explore the design guidelines and technology choices required to build commercially viable IoT solutions, but also uncover the various monetization and business modeling for connected products.

Consumer Informatics and Digital Health

Smashing UX design: Foundations for designing online user experiences. Chichester, West Sussex: Wiley. Hass, C., & Edmunds, M. (2019). Understanding usability and human-centered design principles. In Edmunds M, Hass C, & Holve E. (Eds.) ...

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Author: Margo Edmunds

Publisher: Springer

ISBN: 9783319969060

Category: Medical

Page: 408

View: 463

This unique collection synthesizes insights and evidence from innovators in consumer informatics and highlights the technical, behavioral, social, and policy issues driving digital health today and in the foreseeable future. Consumer Informatics and Digital Health presents the fundamentals of mobile health, reviews the evidence for consumer technology as a driver of health behavior change, and examines user experience and real-world technology design challenges and successes. Additionally, it identifies key considerations for successfully engaging consumers in their own care, considers the ethics of using personal health information in research, and outlines implications for health system redesign. The editors’ integrative systems approach heralds a future of technological advances tempered by best practices drawn from today’s critical policy goals of patient engagement, community health promotion, and health equity. Here’s the inside view of consumer health informatics and key digital fields that students and professionals will find inspiring, informative, and thought-provoking. Included among the topics: • Healthcare social media for consumer informatics • Understanding usability, accessibility, and human-centered design principles • Understanding the fundamentals of design for motivation and behavior change • Digital tools for parents: innovations in pediatric urgent care • Behavioral medicine and informatics in the cancer community • Content strategy: writing for health consumers on the web • Open science and the future of data analytics • Digital approaches to engage consumers in value-based purchasing Consumer Informatics and Digital Health takes an expansive view of the fields influencing consumer informatics and offers practical case-based guidance for a broad range of audiences, including students, educators, researchers, journalists, and policymakers interested in biomedical informatics, mobile health, information science, and population health. It has as much to offer readers in clinical fields such as medicine, nursing, and psychology as it does to those engaged in digital pursuits.

The Comparative Guide to WordPress in Libraries

User experience Allen, Jesmond, and James Chudley. Smashing UX Design: Foundations for Designing Online User Experiences. West Sussex, UK: John Wiley & Sons, 2012. You know you need to build your website so that is usable for your ...

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Author: Amanda L. Goodman

Publisher: American Library Association

ISBN: 9781555709686

Category: Computers

Page: 228

View: 915

WordPress is free software that allows you to build a website with no coding experience required-- but you supply the work that makes the site great. Goodman introduces you to building a website that will achieve your library's goals and objectives.

An Introduction to Cyberpsychology

Practical interaction design tips from authors with real-world experience. Allen, J. & Chudley, J. (2012). Smashing UX Design Foundations for Designing Online User Experiences. Chichester: Wiley. A comprehensive introduction to the ...

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Author: Irene Connolly

Publisher: Routledge

ISBN: 9781317584520

Category: Psychology

Page: 348

View: 514

An Introduction to Cyberpsychology is the first book to provide a student-oriented introduction to this rapidly growing and increasingly studied topic. It is designed to encourage students to critically evaluate the psychology of online interactions, and to develop appropriate research methodologies to complete their own work in this field. The book is comprised of four main sections: An overview of cyberpsychology and online research methodologies Social psychology in an online context The practical applications of cyberpsychology The psychological aspects of other technologies. Each chapter includes: Explanations of key terms and a glossary to facilitate understanding Content summaries to aid student learning Activity boxes, discussion questions and recommended reading to guide further study. Further resources for students and instructors are available on the book’s companion website, including audio and video links, essay questions, a multiple-choice test bank, and PowerPoint lecture slides. Uniquely combining a survey of the field with a focus on the applied areas of psychology, the book is designed to be a core text for undergraduate modules in cyberpsychology and the psychology of the internet, and a primer for students of postgraduate programs in cyberpsychology.

The Digital Incunabula rock paper pixels

Editor's Note: We are delighted to share this chapter on “Planning UX Projects” which was taken from the book “Smashing UX Design : Foundations for Designing Online User Experiences.” Full disclosure - this table is extremely similar to ...

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Author: Patrick Aievoli

Publisher:

ISBN: 9781609620769

Category:

Page:

View: 735

Designing and Developing Robust Instructional Apps

Smashing UX design: Foundations for designing online user experiences. Chichester, UK: John Wiley & Sons. Apple Computer (1992). Macintosh human interface guidelines. Reading, MA: AddisonWesley. Asimow, M. (1962). Introduction to design ...

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Author: Kenneth J. Luterbach

Publisher: Routledge

ISBN: 9781351399722

Category: Education

Page: 248

View: 319

Designing and Developing Robust Instructional Apps advances the state of instructional app development using three learning paradigms for building knowledge foundations, problem-solving, and experimentation. Drawing on research and development lessons gleaned from noted educational technologists, time-tested systematic instructional design processes, and results from user experience design, the book considers the planning and specification of instructional apps that blend media (text, images, sound, and moving pictures) and instructional method. Further, for readers with little to no programming experience, introductory treatments of JavaScript and Python, along with data fundamentals and machine learning techniques, offer a guided journey that produces robust instructional apps and concludes with next steps for advancing the state of instructional app development.

Perspectives on Design and Digital Communication II

ISO (1999) 13407: Human-centred design processes for interactive systems. ISO, Geneva (1999) 12. Allen JJ, Chudley JJ (2021) Smashing UX design: foundations for designing online user experiences. Wiley, London 13.

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Author: Nuno Martins

Publisher: Springer Nature

ISBN: 9783030758677

Category: Architecture

Page: 452

View: 942

This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.